// FXAA Injector v2 - Quietcool PR - COT

#define USE_ANTI_ALIASING 0
#define USE_PRE_SHARPEN 0
#define USE_BLOOM 1
#define USE_TECHNICOLOR 0
#define USE_TONEMAP 1
#define USE_SEPIA 0
#define USE_POST_SHARPEN 0
#define FXAA_QUALITY__PRESET 5
float fxaaQualitySubpix = 0.2331;
float fxaaQualityEdgeThreshold = 0.1921;
float fxaaQualityEdgeThresholdMin = 0.0609;
bool highQualitySharpen = 0;
float AverageBlur = 0.1;
float CoefficientsBlur = 1.3333;
float CoefficientsOriginal = 2.3333;
float SharpenEdge = 0.23;
float SharpenContour = 0.06;
float BloomThreshold = 20.25;
float BloomPower = 2.115;
float BloomWidth = 0.0213;
#define TechniAmount 0.11
#define TechniPower 4
#define redNegativeAmount 0.99
#define greenNegativeAmount 0.99
#define blueNegativeAmount 0.99
#define Gamma 1.15
#define Exposure 0.4
#define Saturation 0.15
#define Bleach 0.375
#define Defog 0
#define ColorTone float3(1.30, 1.02, 0.68)
float SepiaPower = 0.11;
float GreyPower = 0.11;
float Sharpen = 0.056;


#include "Data\shaders\fxaa2.fxh"
